![]() The game practically forces you to not rush in, you have to learn and really think about every single move you make when you’re around danger. This game actually has two playable characters, but I read the other one is easy mode/the game isn’t really designed around her so I played the entire thing as Richter). Everything feels SO tightly accomodated to Richter’s moveset (which is pretty simple - jump, whip, subweapon. So what makes it great? It’s the level design. Your time will be spent dying over and over again and learning the stages, enemy patterns, optimal routes and weapons, etc. If you were to play through the entire game without dying, it likely wouldn’t take you long. 6 are standard longer platforming stages with some checkpoints and boss at the end (the checkpoints reset with a game over), 1 is a boss rush stage, and one is the final boss. Nevertheless, the vania bug bit me hard this time so I finally saw it through.įor those who are curious of the structure and maybe haven’t played these game, Rondo is structured into 8 separate stages. Thus, I was discouraged from playing it due to not feeling constant progress I feel in the Metroidvania style games. Classicvania is the Dark Souls of 2D Platformers
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